Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
In this paper we introduce a design methodology that allows the system/circuit designer to build reliable systems out of unreliable nano-scale components. The central point of our...
Sorin Cotofana, Alexandre Schmid, Yusuf Leblebici,...
Just-in-time (JIT) compilation has been used in many applications to enable standard software binaries to execute on different underlying processor architectures. We previously in...