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» Security issues in massive online games
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SCN
2008
Springer
116views Communications» more  SCN 2008»
13 years 9 months ago
Security issues in massive online games
Jiankun Hu, Fabio Zambetta
EL
2002
134views more  EL 2002»
13 years 9 months ago
Security issues in online games
The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Althou...
Jianxin Jeff Yan, Hyun-Jin Choi
IJAMC
2010
114views more  IJAMC 2010»
13 years 8 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
DIGRA
2005
Springer
14 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
CN
2008
100views more  CN 2008»
13 years 9 months ago
An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent c...
Mo-Che Chan, Shun-Yun Hu, Jehn-Ruey Jiang