In this paper, we introduce two methods for the registration of multiple range images when a prior estimate of the transformationbetween views is not available and the overlap bet...
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
This paper describes a novel algorithm to extract surface meshes directly from implicitly represented heterogeneous models made of different constituent materials. Our approach ca...
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces, and powerful, robust numerical techniques to produce a novel appro...
Ken Museth, David E. Breen, Ross T. Whitaker, Sean...