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ICPP
2002
IEEE
14 years 22 days ago
Pattern-Based Parallel Programming
The advantages of pattern-based programming have been well-documented in the sequential literature. However patterns have yet to make their way into mainstream parallel computing,...
Steven Bromling, Steve MacDonald, John Anvik, Jona...
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 20 days ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
EUROPAR
2009
Springer
13 years 11 months ago
StarPU: A Unified Platform for Task Scheduling on Heterogeneous Multicore Architectures
Abstract. In the field of HPC, the current hardware trend is to design multiprocessor architectures that feature heterogeneous technologies such as specialized coprocessors (e.g., ...
Cédric Augonnet, Samuel Thibault, Raymond N...
NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
LISA
2003
13 years 9 months ago
Three Practical Ways to Improve Your Network
This paper presents three simple techniques for improving network service using relatively unknown features of many existing networks. The resulting system provides greater reliab...
Kevin Miller