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SIGGRAPH
1996
ACM
13 years 11 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
HOLOMAS
2009
Springer
14 years 4 days ago
Mobility Model for Tactical Networks
In this paper a synthetic mobility model which represents behavior and movement pattern of heterogeneous units in disaster relief and battlefield scenarios is proposed. These oper...
Milan Rollo, Antonín Komenda
IVA
2005
Springer
14 years 1 months ago
Integrating Social Skills in Task-Oriented 3D IVA
Abstract. This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integra...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...
NETGAMES
2006
ACM
14 years 1 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
POPL
2012
ACM
12 years 3 months ago
Deciding choreography realizability
Since software systems are becoming increasingly more concurrent and distributed, modeling and analysis of interactions among their components is a crucial problem. In several app...
Samik Basu, Tevfik Bultan, Meriem Ouederni