Sciweavers

95 search results - page 3 / 19
» Serious video game effectiveness
Sort
View
CHI
2004
ACM
14 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
DIGRA
2005
Springer
14 years 3 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
CHI
2007
ACM
14 years 10 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
TON
2010
68views more  TON 2010»
13 years 8 months ago
Upgrading mice to elephants: effects and end-point solutions
Abstract— Short TCP flows may suffer significant responsetime performance degradations during network congestion. Unfortunately, this creates an incentive for misbehavior by cl...
Amit Mondal, Aleksandar Kuzmanovic
AIIDE
2008
14 years 20 days ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...