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CGF
2005
149views more  CGF 2005»
13 years 8 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
VRST
2010
ACM
13 years 6 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
SIGGRAPH
1996
ACM
14 years 21 days ago
A Volumetric Method for Building Complex Models from Range Images
A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: i...
Brian Curless, Marc Levoy
CGF
2008
201views more  CGF 2008»
13 years 8 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt
ICCAD
2005
IEEE
141views Hardware» more  ICCAD 2005»
14 years 5 months ago
Architecture and compilation for data bandwidth improvement in configurable embedded processors
Many commercially available embedded processors are capable of extending their base instruction set for a specific domain of applications. While steady progress has been made in t...
Jason Cong, Guoling Han, Zhiru Zhang