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» Shape from Texture and Integrability
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CGF
1999
153views more  CGF 1999»
13 years 8 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
PAMI
2012
11 years 11 months ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
FGR
2006
IEEE
157views Biometrics» more  FGR 2006»
14 years 2 months ago
Morphable Face Reconstruction with Multiple Images
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Ming Zhao 0003, Tat-Seng Chua, Terence Sim
ECCV
2008
Springer
14 years 10 months ago
Semidefinite Programming Heuristics for Surface Reconstruction Ambiguities
We consider the problem of reconstructing a smooth surface under constraints that have discrete ambiguities. These problems arise in areas such as shape from texture, shape from sh...
Ady Ecker, Allan D. Jepson, Kiriakos N. Kutulakos
APGV
2004
ACM
145views Visualization» more  APGV 2004»
14 years 2 months ago
Conveying three-dimensional shape with texture
Studies have shown that although shading can give an image a ”natural” look and is an important shape cue, visual perception of surface shape from shading only is severely lim...
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrant...