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IWEC
2004
13 years 9 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
PDPTA
2003
13 years 9 months ago
Queryball: A New Model for Querying in Immersive VR Systems
— In this paper, we propose a powerful and convenient querying model, "Queryball", for users to query in immersive VR systems. In immersive VR systems, users expect int...
Chiemi Watanabe, Ayumi Osugi, Yoshifumi Masunaga, ...
MM
2010
ACM
189views Multimedia» more  MM 2010»
13 years 8 months ago
Changing characters' point of view in interactive storytelling
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
Fred Charles, Julie Porteous, Marc Cavazza
TROB
2008
154views more  TROB 2008»
13 years 7 months ago
Dynamic Performance of Mobile Haptic Interfaces
Abstract--The increasing demand for virtual reality applications in several scientific disciplines feeds new research perspectives dealing with robotics, automation, and computer s...
Alessandro Formaglio, Domenico Prattichizzo, Feder...
MC
2003
170views Computer Science» more  MC 2003»
13 years 9 months ago
Social navigation: from the web to the mobile
Social navigation is the alternative way of looking upon navigation in the virtual world: e g instead of navigating the web by maps and hierarchies and search engines, you would n...
Kristina Höök