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DSRT
2003
IEEE
14 years 1 months ago
Interest Management in Agent-Based Distributed Simulations
Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
Lihua Wang, Stephen John Turner, Fang Wang
HAPTICS
2003
IEEE
14 years 1 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
ICALT
2003
IEEE
14 years 1 months ago
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces
Although the technical skills of pupils are quite high, the current approach to gain media literacy still focusses on updating software applying skills, rather than exploring the ...
Daniela Reimann, Michael Herczeg, Thomas Winkler, ...
ICAT
2003
IEEE
14 years 1 months ago
Distance Learning of Chang'an in an Immersive Environment
We have made a computer graphics model of Chang'an City when it was the capital of China during the Tang Dynasty (7-10th century). The real-time rendered images are projected...
Miho Kobayashi, Kei Utsugi, Masami Yamasaki, Haruo...
ICRA
2003
IEEE
97views Robotics» more  ICRA 2003»
14 years 1 months ago
Wearable-based evaluation of human-robot interactions in robot path-planning
In Robotics, many path-planning algorithms have been proposed but almost all are evaluated only by their path lengths in PC. However, the evaluation is completely independent of a...
Ritsu Shikata, Takayuki Goto, Hiroshi Noborio, Hir...