Although the technical skills of pupils are quite high, the current approach to gain media literacy still focusses on updating software applying skills, rather than exploring the potential for learning and the nature of digital media as programmed entities. Though multimedia computers are becoming widespread in the consumer market, only little research has been undertaken into the computer as a shapable medium based on a mutual understanding of computational models and the key dicipline in the context of digitalisation, that is computer science. Most educational research was focused on the computer simply as a tool or a ressourse, rather than on the idea of making transparent informatic modeling. The paper looks at a new interdisciplinary approach to explore the computer as a shapable medium in project-oriented media education. It discusses the impact of selfmade hybrid learning environments to establish a multidimensional media literacy involving different human senses, aesthetic obj...