Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential t...
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
This paper reports work in progress on the analysis and visualization of the spatial and temporal distribution of user interaction data collected in threedimensional (3-D) virtual...