In this paper, we describe a digital scenario where we simulated the emergence of self-organized symbol-based communication among artificial creatures inhabiting a virtual world of...
Angelo Loula, Ricardo R. Gudwin, Charbel Niñ...
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
E-learning continues to be used as an educational tool all over the world. However, the typical e-learning systems are sometimes not enough for students to feel a close connection ...
Hideyuki Kanematsu, Yoshimi Fukumura, Dana M. Barr...
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...