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VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 7 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
APGV
2010
ACM
301views Visualization» more  APGV 2010»
14 years 2 hour ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...
CHI
2004
ACM
14 years 9 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
HAPTICS
2003
IEEE
14 years 2 months ago
Simplified Authoring of 3D Haptic Content for the World Wide Web
As haptic technology becomes more developed, the potential applications for three-dimensional haptic content online become more and more numerous. However, the proliferation of su...
Marcia Kilchenman O'Malley, Shannon Hughes
HICSS
1999
IEEE
97views Biometrics» more  HICSS 1999»
14 years 1 months ago
The Impact of the World Wide Web on Idea Generation
One apparent benefit Web use provides individuals is the opportunity to seek and find vast amounts of information on virtually any subject. By having more information available, i...
Brenda Massetti, Norman H. White, Valerie K. Spitl...