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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
KBSE
2005
IEEE
14 years 1 months ago
Determining the cost-quality trade-off for automated software traceability
Major software development standards mandate the establishment of trace links among software artifacts such as requirements, architectural elements, or source code without explici...
Alexander Egyed, Stefan Biffl, Matthias Heindl, Pa...
CSSE
2008
IEEE
14 years 2 months ago
A Markov Game Theory-Based Risk Assessment Model for Network Information System
—Risk assessment is a very important tool to acquire a present and future security status of the network information system. Many risk assessment approaches consider the present ...
Cui Xiaolin, Xiaobin Tan, Zhang Yong, Hongsheng Xi
ICSE
2010
IEEE-ACM
13 years 11 months ago
Zenet: generating and enforcing real-time temporal invariants
Generating correct specifications for real-time event-driven software systems is difficult and time-consuming. Even when such specifications have been created, they are often us...
Chris Lewis
COMPSAC
2005
IEEE
14 years 1 months ago
Empirical Validation of Website Timeliness Measures
Information timeliness is crucial for media-based websites. Although a couple of timeliness design strategies have been developed, timeliness measurement is still in its infancy. ...
Yanlong Zhang, Hong Zhu, Sue Greenwood