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PROCEDIA
2010
115views more  PROCEDIA 2010»
13 years 6 months ago
Generative topographic mapping by deterministic annealing
Generative Topographic Mapping (GTM) is an important technique for dimension reduction which has been successfully applied to many fields. However the usual Expectation-Maximizat...
Jong Youl Choi, Judy Qiu, Marlon E. Pierce, Geoffr...
CGF
2006
118views more  CGF 2006»
13 years 7 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
HCI
2007
13 years 9 months ago
The BIC Model: A Blueprint for the Communicator
In this paper, we outline a cognitive architecture for communicators, called the BIC model. The model consist of three main components. First, a (B)iological component, in which th...
Jan Peter de Ruiter, Nicholas J. Enfield
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
13 years 11 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman
FPGA
2007
ACM
124views FPGA» more  FPGA 2007»
14 years 1 months ago
A practical FPGA-based framework for novel CMP research
Chip-multiprocessors are quickly gaining momentum in all segments of computing. However, the practical success of CMPs strongly depends on addressing the difficulty of multithread...
Sewook Wee, Jared Casper, Njuguna Njoroge, Yuriy T...