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» Simulating Humans: Computer Graphics, Animation, and Control
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NIME
2004
Springer
106views Music» more  NIME 2004»
14 years 2 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg
PG
2002
IEEE
14 years 1 months ago
Isosurface Reconstruction with Topology Control
Extracting isosurfaces from volumetric datasets is an essential step for indirect volume rendering algorithms. For physically measured data like it is used, e.g. in medical imagin...
Stephan Bischoff, Leif Kobbelt
CHI
2002
ACM
14 years 9 months ago
Specifying preferences based on user history
Many applications require users to specify preferences. We support users in this task by letting them define preferences relative to their personal history or that of other users....
Loren G. Terveen, Jessica McMackin, Brian Amento, ...
VR
2007
IEEE
133views Virtual Reality» more  VR 2007»
14 years 3 months ago
VRFire: an Immersive Visualization Experience for Wildfire Spread Analysis
Wildfires are a frequent summer-time concern for land managers and communities neighboring wildlands throughout the world. Computational simulations have been developed to help an...
William R. Sherman, Michael Penick, Simon Su, Timo...
TOG
2008
129views more  TOG 2008»
13 years 8 months ago
Discrete elastic rods
We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods wit...
Miklós Bergou, Max Wardetzky, Stephen Robin...