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» Simulating Humans: Computer Graphics, Animation, and Control
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CONCURRENCY
2008
124views more  CONCURRENCY 2008»
13 years 9 months ago
A service-oriented Grid environment for integration of distributed kidney models and resources
In this paper, we present a Grid computing platform that provides experimental scientists and analysts with access to computational simulations and knowledge databases hosted in s...
Xingchen Chu, Andrew Lonie, Peter Harris, S. Randa...
HAPTICS
2009
IEEE
13 years 6 months ago
Wind display device for locomotion interface in a virtual environment
This paper describes development of a wind display system for the TreadPort virtual environment locomotion interface, which is cumulatively known as the TreadPort Active Wind Tunn...
Sandip D. Kulkarni, Charles Fisher, Eric R. Pardyj...
MATA
2004
Springer
115views Communications» more  MATA 2004»
14 years 2 months ago
AgentViz: A Visualization System for Mobile Agents
Although inexpensive, high performance computer graphics hardware has become commonly available, its application in the mobile agent and networking fields has thus far been limite...
Ken Deeter, Son T. Vuong
HAPTICS
2010
IEEE
14 years 1 months ago
Haptic/VR Assessment Tool for Fine Motor Control
Abstract. The Nine Hole Peg Test (NHPT) is routinely used in clinical environments to evaluate a patient's fine hand control. A physician measures the total time required to i...
Christophe Emery, Evren Samur, Olivier Lambercy, H...
ATAL
2003
Springer
14 years 2 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...