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» Simulating Humans: Computer Graphics, Animation, and Control
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SIGGRAPH
1999
ACM
14 years 1 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
SIBGRAPI
2000
IEEE
14 years 1 months ago
A Control Theory Approach for Real-Time Animation of Artificial Agents
Fernando Wagner da Silva, Luiz-Marcos Garcia, Rica...
HCI
2007
13 years 10 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
TOG
2002
162views more  TOG 2002»
13 years 8 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...