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» Simulating Humans: Computer Graphics, Animation, and Control
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SIBGRAPI
2009
IEEE
14 years 3 months ago
A Study of the Effect of Illumination Conditions and Color Spaces on Skin Segmentation
—This work aims at investigating the influence of luminance information and environment illumination on skin classification. We explore Bayesian approaches to perform automatic...
Diogo Kuiaski, Hugo Vieira Neto, Gustavo B. Borba,...
GRAPHITE
2004
ACM
14 years 2 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
VISUALIZATION
2002
IEEE
14 years 1 months ago
Tensor Field Visualisation using Adaptive Filtering of Noise Fields combined with Glyph Rendering
While many methods exist for visualising scalar and vector data, visualisation of tensor data is still troublesome. We present a method for visualising second order tensors in thr...
Andreas Sigfridsson, Tino Ebbers, Einar Heiberg, L...
STORYTELLING
2007
Springer
14 years 2 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
HAPTICS
2005
IEEE
14 years 2 months ago
Haptic Glyphs (Hlyphs) -- Structured Haptic Objects for Haptic Visualization
Haptic devices can be used to visualize information. As well as representing tangible surfaces and forces to enhance virtual training simulators for instance, haptic devices have ...
Jonathan C. Roberts, Keith M. Franklin