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» Simulating Humans: Computer Graphics, Animation, and Control
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ACMACE
2004
ACM
14 years 29 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
APGV
2010
ACM
236views Visualization» more  APGV 2010»
13 years 11 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania
LAWEB
2009
IEEE
14 years 2 months ago
Promoting Creative Design through Toolkits
—Computer science academics and professionals typically consider their contributions in terms of the algorithms, applications, and techniques that they develop. Yet equally impor...
Saul Greenberg
TOG
2012
171views Communications» more  TOG 2012»
11 years 10 months ago
HelpingHand: example-based stroke stylization
Digital painters commonly use a tablet and stylus to drive software like Adobe Photoshop. A high quality stylus with 6 degrees of freedom (DOFs: 2D position, pressure, 2D tilt, an...
Jingwan Lu, Fisher Yu, Adam Finkelstein, Stephen D...
IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell