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» Simulating Humans: Computer Graphics, Animation, and Control
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IMAGING
2003
13 years 9 months ago
Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique
For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed...
Toru Ishi, Norimichi Tsumura, Masami Shishikura, Y...
TOG
2010
96views more  TOG 2010»
13 years 2 months ago
Light reallocation for high contrast projection using an analog micromirror array
We demonstrate for the first time a proof of concept projector with a secondary array of individually controllable, analog micromirrors added to improve the contrast and peak brig...
Reynald Hoskinson, Boris Stoeber, Wolfgang Heidric...
CVPR
2009
IEEE
14 years 2 months ago
Optimal scanning for faster object detection
Recent years have seen the development of fast and accurate algorithms for detecting objects in images. However, as the size of the scene grows, so do the running-times of these a...
Nicholas J. Butko, Javier R. Movellan
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
14 years 1 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan
VISUALIZATION
2003
IEEE
14 years 24 days ago
Using Deformations for Browsing Volumetric Data
Many traditional techniques for “looking inside” volumetric data involve removing portions of the data, for example using various cutting tools, to reveal the interior. This a...
Michael J. McGuffin, Liviu Tancau, Ravin Balakrish...