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FLAIRS
2010
13 years 6 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
IISWC
2008
IEEE
14 years 2 months ago
Characterizing and improving the performance of Intel Threading Building Blocks
Abstract— The Intel Threading Building Blocks (TBB) runtime library [1] is a popular C++ parallelization environment [2][3] that offers a set of methods and templates for creatin...
Gilberto Contreras, Margaret Martonosi
AUIC
2006
IEEE
14 years 2 months ago
Patternprogrammer: yet another rule-based programming environment for children
Graphical rewrite rules are often used in programming environments for children. These rules consist of two parts: a left-hand side, which is visually matched in the environment, ...
Tim Wright
DATE
2006
IEEE
123views Hardware» more  DATE 2006»
14 years 2 months ago
Networks on chips for high-end consumer-electronics TV system architectures
Consumer electronics products, such as high-end (digital) TVs, contain complex systems on chip (SOC) that offer high computational performance at low cost. Traditionally, these SO...
Frits Steenhof, Harry Duque, Björn Nilsson, K...
SIGGRAPH
2010
ACM
14 years 29 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...