Sciweavers

115 search results - page 12 / 23
» Simulating human behaviors in agent societies
Sort
View
AIIDE
2008
13 years 9 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
IJCAI
2007
13 years 9 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
PRIMA
2009
Springer
14 years 13 hour ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
GI
2007
Springer
14 years 1 months ago
A Discrete Event Simulation Framework for Agent-Based Modelling of Logistic Systems
: Agent-based simulation can be viewed as methodical advancement and generalization of microscopic modelling styles in object-oriented and discrete event simulation well suited for...
Bernd Page, Nicolas Knaak, A. Kruse
ATAL
2008
Springer
13 years 9 months ago
Understanding how people design trading agents over time
As computerized agents are becoming more and more common, e-commerce becomes a major candidate for incorporation of automated agents. Thus, it is vital to understand how people de...
Efrat Manisterski, Raz Lin, Sarit Kraus