An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present ...
This paper describes a project suitable for students in CS2 that combines the classical implementation of basic data structures (priority queues, lists, arrays) with the design an...
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...
Vibrotactile displays are expected to be useful and effective tools for presenting personal information. However, various external factors, such as the orientation of the tactor o...