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MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 3 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
SI3D
2003
ACM
14 years 3 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
ECCV
2010
Springer
14 years 3 months ago
Detecting ground shadows in outdoor consumer photographs
Detecting shadows from images can significantly improve the performance of several vision tasks such as object detection and tracking. Recent approaches have mainly used illuminat...
VISUALIZATION
1991
IEEE
14 years 1 months ago
A Scientific Visualization Synthesizer
or vectors at every mesh point may lead to a very cluttered image. Continuous coloring or data mapping, on the other hand, provide a smooth representation of the data. The use of t...
Roger Crawfis, M. J. Allison
IJRR
2008
109views more  IJRR 2008»
13 years 10 months ago
Robotic Grasping of Novel Objects using Vision
We consider the problem of grasping novel objects, specifically ones that are being seen for the first time through vision. Grasping a previously unknown object, one for which a 3...
Ashutosh Saxena, Justin Driemeyer, Andrew Y. Ng