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WACV
2005
IEEE
14 years 1 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
MMM
2009
Springer
137views Multimedia» more  MMM 2009»
14 years 4 months ago
Bit Allocation for Spatio-temporal Wavelet Coding of Animated Semi-regular Meshes
In this paper, we propose a compression scheme for animated semi-regular meshes. This scheme includes a spatio-temporal wavelet filtering to exploit the coherence both in time and...
Aymen Kammoun, Frédéric Payan, Marc ...
3DPVT
2002
IEEE
173views Visualization» more  3DPVT 2002»
14 years 20 days ago
Edge-Constrained Marching Triangles
Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
Neil H. McCormick, Robert B. Fisher
ICPR
2002
IEEE
14 years 19 days ago
A New Mesh Simplification Algorithm Combining Half-Edge Data Structure with Modified Quadric Error Metric
This paper presents a fast mesh simplification algorithm that combined the half-edge data structure with modified quadric error metric (QEM). When half-edge structure is used, the...
Guangming Li, Jie Tian, Mingchang Zhao, Huiguang H...
AFRIGRAPH
2009
ACM
13 years 11 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain