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CORR
2009
Springer
137views Education» more  CORR 2009»
13 years 4 months ago
Choreographies with Secure Boxes and Compromised Principals
We equip choreography-level session descriptions with a simple abstraction of a security infrastructure. Message components may be enclosed within (possibly nested) "boxes&quo...
Marco Carbone, Joshua D. Guttman
ISVC
2007
Springer
14 years 1 months ago
Skeleton-Based Data Compression for Multi-camera Tele-Immersion System
Abstract. Image-based full body 3D reconstruction for tele-immersive applications generates large amount of data points, which have to be sent through the network in real-time. In ...
Jyh-Ming Lien, Gregorij Kurillo, Ruzena Bajcsy
TOG
2008
156views more  TOG 2008»
13 years 6 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...