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CHI
2007
ACM
14 years 10 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
14 years 10 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
FDG
2009
ACM
14 years 2 months ago
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learnin...
Linda L. Werner, Jill Denner, Michelle Bliesner, P...
ASSETS
2008
ACM
13 years 12 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
CORR
2010
Springer
62views Education» more  CORR 2010»
13 years 10 months ago
Twenty Questions Games Always End With Yes
Huffman coding is often presented as the optimal solution to Twenty Questions. However, a caveat is that Twenty Questions games always end with a reply of "Yes," whereas ...
John T. Gill III, William Wu