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AIED
2011
Springer
13 years 1 months ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam
JOT
2008
114views more  JOT 2008»
13 years 10 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 3 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 10 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
CORR
2010
Springer
60views Education» more  CORR 2010»
13 years 10 months ago
Hitting time results for Maker-Breaker games
We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph proc...
Sonny Ben-Shimon, Asaf Ferber, Dan Hefetz, Michael...