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» Skin lesion tracking using structured graphical models
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PG
2003
IEEE
14 years 21 days ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
SIGGRAPH
1995
ACM
13 years 11 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
CVPR
2012
IEEE
12 years 1 months ago
Branch-and-price global optimization for multi-view multi-object tracking
We present a new algorithm to jointly track multiple objects in multi-view images. While this has been typically addressed separately in the past, we tackle the problem as a single...
Laura Leal-Taixe, Gerard Pons-Moll, Bodo Rosenhahn
AMDO
2006
Springer
13 years 11 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
DSD
2009
IEEE
93views Hardware» more  DSD 2009»
13 years 5 months ago
Transactions Sequence Tracking by means of Dynamic Binary Instrumentation of TLM Models
Several traditional VHDL fault injection mechanisms like mutants or saboteurs have been adapted to SystemC model descriptions. The main drawback of these approaches is the necessi...
Antonio da Silva, Sebastian Sanchez