A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
We present a new algorithm to jointly track multiple objects in multi-view images. While this has been typically addressed separately in the past, we tackle the problem as a single...
Laura Leal-Taixe, Gerard Pons-Moll, Bodo Rosenhahn
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Several traditional VHDL fault injection mechanisms like mutants or saboteurs have been adapted to SystemC model descriptions. The main drawback of these approaches is the necessi...