We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
This paper uses a simple method for representing motion in successively layered silhouettes that directly encode system time termed the timed Motion History Image (tMHI). This rep...
In this paper, we propose a joint face orientation estimation in smart camera networks without having to localize the cameras in advance. The system is composed of in-node coarse ...
Virtual view synthesis is essential for 3D teleconference systems like VIRTUE, which utilizes the motion parallax cue. In this paper we propose a multi-step view synthesis algorit...
A virtual fence is created by applying an aversive stimulus to an animal when it approaches a predefined boundary. It is implemented by a small animal-borne computer system with a...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...