Recent works demonstrate several benefits of synthesizing software binaries onto FPGA hardware, including incorporating hardware design into established software tool flows with m...
The main focus of this paper is to present a method of reusing motion captured data by learning a generative model of motion. The model allows synthesis and blending of cyclic moti...
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...
This paper presents new methods for stylising video to produce cartoon motion emphasis cues and modern art. Specifically, we introduce "dynamic cues" as a class of motio...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...