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» Smart Playing Cards: A Ubiquitous Computing Game
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MHCI
2009
Springer
14 years 2 months ago
Examining human values in adopting ubiquitous technology in school
This paper summarizes value analysis of adopting technologysupported attendance control service in a primary school. The results are based on a case study that explored a 14-week ...
Minna Isomursu, Mari Ervasti, Marianne Kinnula, Pe...
HUC
2009
Springer
13 years 11 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
MIDDLEWARE
2004
Springer
14 years 1 months ago
Adaptive resource discovery for ubiquitous computing
The terms pervasive and ubiquitous computing are used to describe a smart space populated by hundreds of intelligent devices that are embedded in their surroundings. Characteristi...
Rae Harbird, Stephen Hailes, Cecilia Mascolo
MUE
2007
IEEE
102views Multimedia» more  MUE 2007»
14 years 2 months ago
Ubiquitous Multimedia Information Delivering Service for Smart Home
In ubiquitous computing environments like smart home, residents can conveniently enjoy various home entertainments, such as watching TV, listening music, etc, through invisible an...
Jenq-Muh Hsu, Wei-Juing Wu, I-Ray Chang
BCSHCI
2007
13 years 9 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp