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» Smile Catcher: Can Game Design Lead to Positive Social Inter...
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CHI
2010
ACM
14 years 5 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
HRI
2009
ACM
14 years 3 months ago
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
Bilge Mutlu, Fumitaka Yamaoka, Takayuki Kanda, Hir...
IIE
2007
154views more  IIE 2007»
13 years 10 months ago
Computer Aided Modelling Exercises
This paper describes a didactical Computer Aided Software Engineering (CASE)-tool that was developed for use within the context of a course in object-oriented domain modelling. In...
Monique Snoeck, Raf Haesen, Herman Buelens, Manu D...