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3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 3 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
CVPR
2006
IEEE
14 years 11 months ago
Semi-Supervised Classification Using Linear Neighborhood Propagation
We consider the general problem of learning from both labeled and unlabeled data. Given a set of data points, only a few of them are labeled, and the remaining points are unlabele...
Fei Wang, Changshui Zhang, Helen C. Shen, Jingdong...
FOCS
2007
IEEE
14 years 4 months ago
On the Hardness and Smoothed Complexity of Quasi-Concave Minimization
In this paper, we resolve the smoothed and approximative complexity of low-rank quasi-concave minimization, providing both upper and lower bounds. As an upper bound, we provide th...
Jonathan A. Kelner, Evdokia Nikolova
CRV
2006
IEEE
102views Robotics» more  CRV 2006»
13 years 11 months ago
Epipolar Geometry for the Rectification of Cubic Panoramas
Image panoramas are of importance for virtual navigation in remote or synthetic environments. To process these panoramas, different representations have been proposed; this paper ...
Florian Kangni, Robert Laganière
ICIP
2009
IEEE
13 years 7 months ago
View-dependent geometry coding of 3D scenes
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visual...
Frédéric Payan, Marc Antonini, Fran&...