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IADIS
2008
13 years 10 months ago
Web 2.0 Technologies For Digital Students
Recent years have seen a new generation of `digital students' emerging in the developed world. Digital students are young adults who have grown up with digital technologies i...
Diana Andone
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
IIE
2007
154views more  IIE 2007»
13 years 8 months ago
Computer Aided Modelling Exercises
This paper describes a didactical Computer Aided Software Engineering (CASE)-tool that was developed for use within the context of a course in object-oriented domain modelling. In...
Monique Snoeck, Raf Haesen, Herman Buelens, Manu D...
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
13 years 8 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...
CE
2005
71views more  CE 2005»
13 years 8 months ago
Teachers' pedagogical designs for technology-supported collective inquiry: A national case study
The aim of the present study was to analyze teachers' pedagogical designs, plans of organized technology-supported, collective student inquiry. Ten teachers in Finland design...
Minna Lakkala, Jiri Lallimo, Kai Hakkarainen