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» Social Interactive Human Video Synthesis
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CHI
2002
ACM
14 years 8 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
CHI
2011
ACM
12 years 11 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
ROMAN
2007
IEEE
141views Robotics» more  ROMAN 2007»
14 years 1 months ago
WearCam: A head mounted wireless camera for monitoring gaze attention and for the diagnosis of developmental disorders in young
— Autism covers a large spectrum of disorders that affect the individual’s way of interacting socially and is often revealed by the individual’s lack of interest in gazing at...
Lorenzo Piccardi, Basilio Noris, Olivier Barbey, A...
FDG
2009
ACM
14 years 2 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CHI
2010
ACM
14 years 2 months ago
Where there's a will there's a way: mobile media sharing in urban india
We present the results of a qualitative study of the sharing and consumption of entertainment media on low-cost mobile phones in urban India, a practice which has evolved into a v...
Thomas N. Smyth, Satish Kumar, Indrani Medhi, Kent...