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IJCAI
2007
13 years 11 months ago
Mechanism Design with Partial Revelation
Classic direct mechanisms require full type (or utility) revelation from participating agents, something that can be very difficult in practical multi-attribute settings. In this...
Nathanael Hyafil, Craig Boutilier
TVCG
2008
138views more  TVCG 2008»
13 years 10 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
ATAL
2008
Springer
14 years 10 days ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
AAAI
2011
12 years 10 months ago
Coarse-to-Fine Inference and Learning for First-Order Probabilistic Models
Coarse-to-fine approaches use sequences of increasingly fine approximations to control the complexity of inference and learning. These techniques are often used in NLP and visio...
Chloe Kiddon, Pedro Domingos
MABS
2005
Springer
14 years 3 months ago
An Artificial Maieutic Approach for Eliciting Experts' Knowledge in Multi-agent Simulations
Models of human behaviours used in multi-agent simulations are limited by the ability of introspection of the social actors: some of their knowledge (reflexes, habits, non-formali...
François Sempé, Minh Nguyen-Duc, Sta...