In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Online Social networks are increasingly being seen as a means of obtaining awareness of user preferences. Such awareness could be used to target goods and services at them. We cons...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
Within the TENCompetence project we aim to develop and integrate models and tools into an open source infrastructure for the creation, storage and exchange of learning objects, sui...
Ivana Marenzi, Elena Demidova, Wolfgang Nejdl, Dan...
Conversational Agents have been shown to be effective tutors in a wide range of educational domains. However, these agents are often ignored and abused in collaborative learning s...