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ECTEL
2010
Springer
13 years 10 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
CDC
2010
IEEE
123views Control Systems» more  CDC 2010»
13 years 4 months ago
Implicit learning for explicit discount targeting in Online Social networks
Online Social networks are increasingly being seen as a means of obtaining awareness of user preferences. Such awareness could be used to target goods and services at them. We cons...
Srinivas Shakkottai, Lei Ying, Sankalp Sah
TEI
2009
ACM
141views Hardware» more  TEI 2009»
14 years 4 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
IJET
2008
77views more  IJET 2008»
13 years 9 months ago
Social Software for Lifelong Competence Development: Challenges and Infrastructure
Within the TENCompetence project we aim to develop and integrate models and tools into an open source infrastructure for the creation, storage and exchange of learning objects, sui...
Ivana Marenzi, Elena Demidova, Wolfgang Nejdl, Dan...
NAACL
2010
13 years 7 months ago
Engaging learning groups using Social Interaction Strategies
Conversational Agents have been shown to be effective tutors in a wide range of educational domains. However, these agents are often ignored and abused in collaborative learning s...
Rohit Kumar, Carolyn Penstein Rosé