Mobile computing technologies and social software have given new challenges to technology-enhanced learning. Simple e-learning system personalization, adaptation and authoring beco...
This paper discusses the potential role of social software in supporting teamwork and collaborative project management in higher education. Based on the fact that social software h...
Na Li, Carsten Ullrich, Sandy El Helou, Denis Gill...
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Social learning in robotics has largely focused on imitation learning. Here we take a broader view and are interested in the multifaceted ways that a social partner can influence t...
Maya Cakmak, Nicholas DePalma, Rosa I. Arriaga, An...
—In the framework of the European Integrated Project PALETTE, the École Polytechnique Fédérale de Lausanne (EPFL) is developing the eLogbook Web 2.0 social software. The purpo...
Denis Gillet, Sandy El Helou, Chiu-Man Yu, Christo...