Sciweavers

103 search results - page 3 / 21
» Social Software for Life-long Learning
Sort
View
ECTEL
2007
Springer
14 years 1 months ago
Mobile Social Software with Context Awareness and Data Uncertainty for Technology-Enhanced Learning
Mobile computing technologies and social software have given new challenges to technology-enhanced learning. Simple e-learning system personalization, adaptation and authoring beco...
Yiwei Cao
ICWL
2010
Springer
13 years 5 months ago
Using Social Software for Teamwork and Collaborative Project Management in Higher Education
This paper discusses the potential role of social software in supporting teamwork and collaborative project management in higher education. Based on the fact that social software h...
Na Li, Carsten Ullrich, Sandy El Helou, Denis Gill...
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
AROBOTS
2010
126views more  AROBOTS 2010»
13 years 4 months ago
Exploiting social partners in robot learning
Social learning in robotics has largely focused on imitation learning. Here we take a broader view and are interested in the multifaceted ways that a social partner can influence t...
Maya Cakmak, Nicholas DePalma, Rosa I. Arriaga, An...
ACHI
2008
IEEE
14 years 1 months ago
Turning Web 2.0 Social Software into Versatile Collaborative Learning Solutions
—In the framework of the European Integrated Project PALETTE, the École Polytechnique Fédérale de Lausanne (EPFL) is developing the eLogbook Web 2.0 social software. The purpo...
Denis Gillet, Sandy El Helou, Chiu-Man Yu, Christo...