Human team members often develop shared expectations to predict each other’s needs and coordinate their behaviors. In this paper the concept “Shared Belief Map” is proposed ...
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
This paper explains a method for leveraging the standard video timeline widget as an interactive visualization of image features. An eye-tracking experiment is described with resu...
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...