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DIMEA
2008
223views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but are often inaccessible to users who are visually impaired, effectively creating a digital ...
Gareth R. White, Geraldine Fitzpatrick, Graham McA...
HT
2006
ACM
14 years 1 months ago
Social navigation in web lectures
Web lectures are a form of educational content that differs from classic hypertext in a number of ways. Web lectures are easier to produce and therefore large amounts of material ...
Robert Mertens, Rosta Farzan, Peter Brusilovsky
CSCW
2010
ACM
14 years 4 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
ACMDIS
2010
ACM
13 years 5 months ago
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Awareness systems are a novel class of communication systems that enable people to be conscious of each other in a peripheral way. To better understand how people experience these...
Thomas Visser, Martijn H. Vastenburg, David V. Key...