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IV
2003
IEEE
123views Visualization» more  IV 2003»
14 years 2 months ago
Visualizing Common Ground
The process of analyzing and using information is often collaborative in nature especially given the broad and multi-disciplinary tasks that we must support today. Collaboration r...
Mei C. Chuah, Steven F. Roth
HICSS
2002
IEEE
90views Biometrics» more  HICSS 2002»
14 years 2 months ago
Legitimate by Design: Towards Trusted Virtual Community Environments
Legitimacy is a key part of the social requirements specification for a trusted virtual community environment (VCE). If an environment is not seen as legitimate, social conflicts m...
Brian Whitworth, Aldo de Moor
GI
2010
Springer
13 years 7 months ago
Open Innovation Marketing. A Case Study
: Social networks and communities like facebook and myspace gain increasing importance in people's everyday lives. Companies start to see these platforms as a chance for commu...
Catharina van Delden, Nancy Wünderlich
VRST
2006
ACM
14 years 3 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
CHI
2006
ACM
14 years 9 months ago
Collective creation and sense-making of mobile media
Traditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting s...
Antti Salovaara, Giulio Jacucci, Antti Oulasvirta,...