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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
BCSHCI
2007
13 years 9 months ago
Bluetooth friendly names: bringing classic HCI questions into the mobile space
We explore the use of Bluetooth friendly names within the mobile space. Each Bluetooth-enabled device possesses a short string known as a ‘friendly name’ used to help identify...
Barry Lavelle, Daragh Byrne, Gareth J. F. Jones, A...
KDD
2005
ACM
192views Data Mining» more  KDD 2005»
14 years 8 months ago
Modeling and predicting personal information dissemination behavior
In this paper, we propose a new way to automatically model and predict human behavior of receiving and disseminating information by analyzing the contact and content of personal c...
Xiaodan Song, Ching-Yung Lin, Belle L. Tseng, Ming...
ATAL
2007
Springer
13 years 11 months ago
On the benefits of cheating by self-interested agents in vehicular networks
As more and more cars are equipped with GPS and Wi-Fi transmitters, it becomes easier to design systems that will allow cars to interact autonomously with each other, e.g., regard...
Raz Lin, Sarit Kraus, Yuval Shavitt
SIGDOC
2005
ACM
14 years 1 months ago
User-centred design and evaluation of ubiquitous services
Theoretical and technological progress has revived the interest in the design of services for the support of co-located human-human communication and collaboration, witnessing the...
Rahat Iqbal, Janienke Sturm, Olga A. Kulyk, Jimmy ...