This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
We consider the price of stability for Nash and correlated equilibria of linear congestion games. The price of stability is the optimistic price of anarchy, the ratio of the cost ...