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TLT
2010
82views more  TLT 2010»
13 years 2 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
James M. Thomas, R. Michael Young
MM
2009
ACM
128views Multimedia» more  MM 2009»
14 years 1 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
CHI
2004
ACM
14 years 7 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
AIS
2006
Springer
13 years 7 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
ESA
2005
Springer
77views Algorithms» more  ESA 2005»
14 years 27 days ago
On the Price of Anarchy and Stability of Correlated Equilibria of Linear Congestion Games
We consider the price of stability for Nash and correlated equilibria of linear congestion games. The price of stability is the optimistic price of anarchy, the ratio of the cost ...
George Christodoulou, Elias Koutsoupias