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» Software, architecture, and participatory design
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HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ICMCS
2007
IEEE
144views Multimedia» more  ICMCS 2007»
14 years 2 months ago
A Framework for Modular Signal Processing Systems with High-Performance Requirements
This paper introduces the software framework MMER Lab which allows an effective assembly of modular signal processing systems optimized for memory efficiency and performance. Our...
Lukas Diduch, Ronald Müller, Gerhard Rigoll
SUTC
2006
IEEE
14 years 2 months ago
An Autonomous Earth Observing Sensorweb
– We describe a network of sensors linked by software and the internet to an autonomous satellite observation response capability. This system of systems is designed with a flexi...
Steve A. Chien, Benjamin Cichy, Ashley Davies, Dan...
WETICE
2006
IEEE
14 years 2 months ago
A Hybrid P2P Protocol for Real-Time Collaboration
Peer-to-Peer architecture is currently an attractive solution for facilitating the use of collaboration software without any server. Multicasting is usually proposed for group com...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
DATE
2005
IEEE
104views Hardware» more  DATE 2005»
14 years 1 months ago
Queue Management in Network Processors
: - One of the main bottlenecks when designing a network processing system is very often its memory subsystem. This is mainly due to the state-of-the-art network links operating at...
Ioannis Papaefstathiou, Theofanis Orphanoudakis, G...