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» Software, architecture, and participatory design
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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICDCS
2005
IEEE
14 years 1 months ago
Network-Centric Buffer Cache Organization
A pass-through server such as an NFS server backed by an iSCSI[1] storage server only passes data between the storage server and NFS clients. Ideally it should require at most one...
Gang Peng, Srikant Sharma, Tzi-cker Chiueh
ICDCSW
2005
IEEE
14 years 1 months ago
DiamondHelp: A Collaborative Interface Framework for Networked Home Appliances
DiamondHelp is a reusable Java framework for building graphical user interfaces based on the collaborative paradigm of human-computer interaction. DiamondHelp´s graphical design ...
Charles Rich, Candy L. Sidner, Neal Lesh, Andrew G...
PLDI
2005
ACM
14 years 1 months ago
TraceBack: first fault diagnosis by reconstruction of distributed control flow
Faults that occur in production systems are the most important faults to fix, but most production systems lack the debugging facilities present in development environments. TraceB...
Andrew Ayers, Richard Schooler, Chris Metcalf, Ana...
SENSYS
2005
ACM
14 years 1 months ago
Data collection, storage, and retrieval with an underwater sensor network
In this paper we present a novel platform for underwater sensor networks to be used for long-term monitoring of coral reefs and fisheries. The sensor network consists of static a...
Iuliu Vasilescu, Keith Kotay, Daniela Rus, Matthew...