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NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
UIST
2006
ACM
14 years 1 months ago
RecipeSheet: creating, combining and controlling information processors
Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in th...
Aran Lunzer, Kasper Hornbæk
UIST
2006
ACM
14 years 1 months ago
Comparing and managing multiple versions of slide presentations
Despite the ubiquity of slide presentations, managing multiple presentations remains a challenge. Understanding how multiple versions of a presentation are related to one another,...
Steven M. Drucker, Georg Petschnigg, Maneesh Agraw...
UIST
2006
ACM
14 years 1 months ago
Enabling web browsers to augment web sites' filtering and sorting functionalities
Existing augmentations of web pages are mostly small cosmetic changes (e.g., removing ads) and minor addition of third-party content (e.g., product prices from competing sites). N...
David F. Huynh, Robert C. Miller, David R. Karger
CIG
2005
IEEE
14 years 1 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai