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ROBOCUP
2005
Springer
85views Robotics» more  ROBOCUP 2005»
14 years 3 months ago
Lightweight Management - Taming the RoboCup Development Process
RoboCup projects can face a lack of progress and continuity. The teams change continuously and knowledge gets lost. The approach used in previous years is no longer valid due to ru...
Tijn van der Zant, Paul-Gerhard Plöger
EVOW
2010
Springer
14 years 4 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
GECCO
2010
Springer
150views Optimization» more  GECCO 2010»
14 years 2 months ago
Object-level recombination of commodity applications
This paper presents ObjRecombGA, a genetic algorithm framework for recombining related programs at the object file level. A genetic algorithm guides the selection of object file...
Blair Foster, Anil Somayaji
ALGORITHMICA
2006
163views more  ALGORITHMICA 2006»
13 years 9 months ago
Building Large Phylogenetic Trees on Coarse-Grained Parallel Machines
Phylogenetic analysis is an area of computational biology concerned with the reconstruction of evolutionary relationships between organisms, genes, and gene families. Maximum likel...
Thomas M. Keane, Andrew J. Page, Thomas J. Naughto...
BMCBI
2007
148views more  BMCBI 2007»
13 years 9 months ago
Blast sampling for structural and functional analyses
Background: The post-genomic era is characterised by a torrent of biological information flooding the public databases. As a direct consequence, similarity searches starting with ...
Anne Friedrich, Raymond Ripp, Nicolas Garnier, Emm...